Role
Everything
Software
Cinema 4D, Octane, Nuke
![](https://cdn.myportfolio.com/735da3b1cc36648e9a678ede2aa24c34/1331eca6-0b23-4e41-8b21-0d4f2a0e3d7e_rw_1920.jpg?h=3428734ee48ef39539aca455114c5251)
![](https://cdn.myportfolio.com/735da3b1cc36648e9a678ede2aa24c34/00d42167-4b3d-4865-a538-02e12d8cb2c6_rw_1920.jpg?h=93a138f09165281fcd821f49b2c379f9)
![](https://cdn.myportfolio.com/735da3b1cc36648e9a678ede2aa24c34/c4fa8abc-a1c7-4ef4-9563-7db4b894ada8_rw_1920.jpg?h=bbdae258b915b81723c95316c24bb650)
![](https://cdn.myportfolio.com/735da3b1cc36648e9a678ede2aa24c34/a6ca2c18-742b-44d5-a619-58f0ac4975d8_rw_1920.jpg?h=55042a354ddf7ea06698b050ab8a5993)
Inspired by Raphael Rau's take on Pixar's aproach to create the beautiful sand for the short film Piper. I wanted to learn more about Octane's Scatter and see how far I could take it. Here are some test renders.